The Hoodsville Heist
The Umpire's Information
Umpires Key
The action takes place in Hoodsville USA Summer 1930
Players receive their
Faction card, two Vehicle cards and an Entrance card at random. An
umpire draws a Bullion Wagon Position card also at random. The players
should be kept in the dark as to what is going on as long as possible. The game
starts at 4 am. So the area is fairly quiet. Most of the residents in the
buildings will keep their heads down,pretending to stay asleep at the sound of
any shooting in the normal Hoodsville tradition. One Chance card is drawn each
move by an Umpire and applied as deemed most appropriate.
Fatigue! Characters can run one double
move then double -2, then double -4 & -1 in melee. One move static to recover.
Foot moving through
trains -2 Fifteen Moves till the Acorn
County Police arrive.
Each move is divided into two rounds for firing,
meleeing, talking or breaching.
Aimed fire must be from a stationary position
(turning possible) Snap fire possible whilst moving but not if running. Snap
deducts 2 from D10 hit chance dice.
Jammed guns, D6 5+ cleared fires next round, 3+ takes 2 rounds to unjam,
2- Useless.
Bullion Wagon
The hoodlums only know that this is marked by outsize Pinkerton padlocks,
spotted when passing within 4. Lock Pick D6 needing a 6, jemmying hinges
D6 4+, placed dynamite stick automatic but 5 blast circle & will wake
whole area! The Bullion is in two crates
inside the wagon. 2 men to carry at 4 or 1 to drag 2.
Outbreak of Firing! more than 3 shots. All
agents in houses wake & lookout! Umpire dices D6 -2 police come out of
Police Station to investigate.
Dynamite Explosion! Police emerge from Station &
Police Reserve Van arrives in AvD Moves D6 for entry point.
Green numbers of the plan!
Games End?
The game ends when anyone
manages to get both crates of bullion either into the
Shebeen Catering depot or the Betty Boop Dance hall or off the table.
Otherwise when the police take full control of the scene! The Acorn County
Escort may arrive early Umpire to dice D6 Move 11 need a 6, Move 12 a 5+,
Move 13 a 4+, Move 14 a 3+, Move 15 the escort arrives automatically. D6
for which road they enter by.
Acorn County escort
Police Van (use pickup card)
Sheriff Humbert Woodward,
Token Bank Officer Bland Nullins, Deputy Rosebelle Bollengraf,
Deputy Hank Lorrimer, Deputy Lawrence
Troke, & Deputy Pete Sale.
Sheriff Woodward 10$
Veteran Normal Move 6, Ob
0 Melee 0 revolver = 0 Save -1 Fists 0
No of shots 1
2
3 4
5 6 Hit?
5+ 6+
7+ 8+
Rounds 5 5
Snap
1
1 2
2 3
3 Range 3
7 12
18
Aimed
0 0
1 1
2 2 Strike
1 1
0 -1 Can
drive
Bank Officer Nullins
Has key to Wagon Padlock. 15$
Novice Caut Mo 6 Deringer
Melee 0 = 0
Snap
0 1 1 2 2 2, 3 5+ 7 6+ 12 7+
Aimed
0 0 1 1 2 2, St -1 St
-2 St -3 Rounds 2 2
Deputy Bollengraf
Annie Oakley 6$
Experienced Brave Move 5,
Ob -1 Melee -1 revolver = -1 Save -1
No of shots 1
2
3 4
5 6 Hit?
3+ 4+
5+ 7+
Rounds 5 5
Snap
1
1 2
2 3
3 Range 3
7 12
18
Aimed
0 0
1 1
2 2 Strike
1 1
0 -1 Can
drive
Deputy Lorrimer 4$
Experienced Normal Move 6,
Ob 0 Melee +1 revolver = +1 Save -1 Fists 0
No of shots 1
2
3 4
5 6 Hit?
5+ 6+
7+ 8+
Rounds 5 5
Snap
1
1 2
2 3
3 Range 3
7 12
18
Aimed
0 0
1 1
2 2 Strike
1 1
0 -1 Can
Drive
Deputy Troke 2$
Novice Normal Move 6, Ob 0
Melee 0 revolver = 0 Save -1 Fists 0
No of shots 1
2
3 4
5 6 Hit?
5+ 6+
7+ 8+
Rounds 5 5
Snap
1
1 2
2 3
3 Range 3
7 12
18
Aimed
0 0
1 1
2 2 Strike
1 1
0 -1
Deputy Sale 2$
Novice Normal Move 6, Ob 0
Melee 0 revolver = 0 Save -1 Fists 0
No of shots 1
2
3 4
5 6 Hit?
5+ 6+
7+ 8+
Rounds 5 5
Snap
1
1 2
2 3
3 Range 3
7 12
18
Aimed
0 0
1 1
2 2 Strike
1 1
0 -1
Reserve Police Van (use
pickup card)
Sergeant Thorpe, Constables
Heintze, Maggio and Dougan
Sergeant Thorpe 5$
PS L. Veteran Brave, Move
6, Ob 0, Melee +1 Tommygun = +1 save -2 Fists 0
No of shots 1
2
3 4
5 6
Hit? 5+
6+ 7+
9+ Rounds 50
Sap
Jam
1 3
5 8
12 Range 3
8 16
22
Aimed
Jam 0
1 2
3 4
Strike 2
2 1
0
Can drive Can speak Italian
PC Heintze 2$
Experienced Normal Move 6,
Ob 0 Melee +1 revolver = +1 Save -1 Fists 0
No of shots 1
2
3 4
5 6 Hit?
5+ 6+
7+ 8+
Rounds 5 5
Snap
1
1 2
2 3
3 Range 3
7 12
18
Aimed
0 0
1 1
2 2 Strike
1 1
0 -1 Can
Drive
PC Maggio 1$
Novice Normal Move 6, Ob 0
Melee 0 revolver = 0 Save -1 Fists 0
No of shots 1
2
3 4
5 6 Hit?
5+ 6+
7+ 8+
Rounds 5 5
Snap
1
1 2
2 3
3 Range 3
7 12
18
Aimed
0 0
1 1
2 2 Strike
1 1
0 -1
PC Dougan
1$
Novice Normal Move 6, Ob 0
Melee 0 revolver = 0 Save -1 Fists 0
No of shots 1
2
3 4
5 6 Hit?
5+ 6+
7+ 8+
Rounds 5 5
Snap
1
1 2
2 3
3 Range 3
7 12
18
Aimed
0 0
1 1
2 2 Strike
1 1
0 -1
Plan Key
1)
Telegraph Office.
Locked & empty. Telephone
2)
Shop locked &
residents cowering.
3)
House Mr Reginald
Hambridge Vigilante on D6 3+ will fire at hoodlums
Brave Novice, Mo 5, Ob -1,
Melee -1 shotgun = -1 save -2 Fists 0
No of shots 1
2
3 4
5 6 Hit?
6+ 7+
8+ 9+
Rounds 2 2 2 2
Snap
0
1 1
2 2
2 Range 3
8 16
22
Aimed
0
0 1
1 2
2 Strike 5
5 3
1
Can drive 5$
4)
Large shop locked
& empty
5)
Large shop locked
& Residents cowering
6)
Two shops Judith
Folwitz Vigilante will throw flower pot 3rd floor at hoodlums
Brave Novice Move 5, Ob
-1, Melee -2 poker = -2 save -1 Hands Me -3
Flowerpot range 4 D10
6+ to hit Bludgeon strike, -3 to save.
Cannot drive 14$
7)
Garage empty
belongs to Cosa Nostra.
8)
Betty Boop Dance Hall
has secret Hooch cellar with tunnel out. Access
below floor of room to left of entrance opposite the office. Inside
Manageress Pauline
Experienced Brave Move 5,
Ob -1, Melee -1 revolver = -1 save 0 Hands Me -2
No of shots 1
2
3 4
5 6 Hit?
6+ 7+
8+ 9+
Rounds 5
Snap
1
1 2
2 3
3 Range 3
7 12
18
Aimed
0 0
1 1
2 2 Strike
0 0
-1 -2
Cannot Drive. Can speak
Italian Has Telephone 28$
Outside Dancing
Instructress Glenda on lookout
Novice Cautious Move 5, Ob
-1 Melee -2 handbag = -2 save 0 Hands Me -2
Cannot Drive Can speak
Italian 9$
9)
Locked Gate &
Exit Alley from Dancehall
10)
Roxy Cinema Locked and empty Has
Telephone
11)
Bus Shelter
12)
Shop Locked &
residents cowering
13)
Bank Street D6
Number 1 for entrees
14)
Token Bank
Locked, has security Guard Chip Pan inside D6
5+ to fire at Hoods
Experienced Normal Mo 6,
Ob 0, Melee +1 pump shotgun = -1 save -2 fists +1
No of shots 1
2
3 4
5 6 Hit?
5+ 6+
7+ 8+
Rounds 6
Snap
1
2 3
4 5
6 Range 3
8 16
22
Aimed
0 1
2 2
3 3 Strike
5 5
3 1
Has Telephone 4$
15)
Shop Locked &
residents cowering
16)
Shop Locked &
residents cowering
17)
Reens Cafι
Vigilante Louisa Maul will throw flower pot 3rd floor at hoodlums
Brave Novice Move 5, Ob
-1, Melee -2 poker = -2 save -1 Hands Me -3
Flowerpot range 4 D10
6+ to hit Bludgeon strike -2 to save.
Cannot drive 4$
18)
Shop Locked &
residents cowering
19)
House Cosa Nostra
Hoodlum Emilio Molti will support them if near
Experienced Normal Move 5,
Ob -1, Melee +1 revolver = +1 save -1 Fist Me +1
No of shots 1
2
3 4
5 6 Hit?
5+ 6+
7+ 8+
Rounds 5 5
Snap
1
1 2
2 3
3 Range
3 7
12 18
Aimed
0 0
1 1
2 2 Strike
+1 +1
0 -1
Cannot Drive. Can speak
Italian 19$
20)
South end of
Station Road D6 Number 2 for entrees
21)
Barrier level
Crossing controlled from the signal box
Barrier smashing D6 4+ -3, 2+ halted, 1 KO!
22)
Grassy Field, property of the Cleaver
Burnett Railway. Bull D6 3- = aggressive
Veteran Brave Move 7, Ob
-3, Me +1 horns Piercing saving +1 MT
test.
23)
Platform with
foot crossing to other side of track
24)
Booking Office
Mrs Bluebell Sykes ticket collector cleaning premises
Novice Cautious Move 5, Ob
-1 Melee -2 handbag = -2 save 0 Hands Me -2
Cannot Drive Has
Telephone 6$
25)
Platform
26)
North
end of Station Road D6 Number 6
for entrees
27)
Barrier level
Crossing controlled from the signal box
Barrier smashing D6 4+ -3, 2+ halted, 1 KO!
28)
Porter Robert
Newark sweeping platform
Novice Cautious Move 6, Ob
0 Melee 0 broom = 0 save +1 Hands Me 0
Cannot Drive 8$
29)
Shelter on
platform, other side of foot crossing track
30)
Waiting Room
being cleaned by Porteress Mrs Deidre Howard
Novice Cautious Move 5, Ob
-1 Melee -2 handbag = -2 save 0 Hands Me -2
Cannot Drive 6$
31)
Signal Box
Signalman Randy Jensen controls the level crossing barriers
Experienced Cautious Move
6, Ob 0 Melee 0 club = 0 save +1 Hands Me 0
Cannot Drive Has
Telephone 2$
32)
Electricity
Substation. Any entering risk electric shock D6 5+ sizzle but safe, 3+
knocked down stunned, 2- dead!
33)
Station workers
hut, base of the wheel tapper who is out (Chance card)
34)
Two poster
hoardings
35)
Two poster
hoardings
36)
Train one. Six
wagons one of which may be carrying the bullion
37)
Train two. Seven
wagons one of which may be carrying the bullion
38)
Train three. Seven wagons & engine, one
of which may be carrying the bullion
39)
Train four. Seven
wagons one of which may be carrying the bullion
40)
Train five.
Engine & six wagons of the railway repair train
41)
Open level
crossing -3 to vehicles
42)
Open level
crossing -3 to vehicles
43)
Open level
crossing -3 to vehicles
44)
Open level
crossing -3 to vehicles
45)
Open level
crossing -3 to vehicles
46)
North end of
Dublin Road D6 Number 5 for entrees
47)
Post depot locked
& empty
48)
Engines water
tower.
49)
Railway Hostel
locked and 4 residents cowering.
50)
Security Guards
Hut Lars Grimson should intervene with interlopers D6 4+.
Experienced Normal Move 5,
Ob 0, Melee +1 revolver = +1 save -1 Fist Me +1
No of shots 1
2
3 4
5 6 Hit?
5+ 6+
7+ 8+
Rounds 5 5
Snap
1
1 2
2 3
3 Range 3
7 12
18
Aimed
0 0
1 1
2 2 Strike
+1 +1
0 -1
Cannot Drive. Speaks
Swedish Has Telephone 17$
51)
Oil tank and coal
bunker
52)
Fire Point hut,
fire fighting equipment including 2
qzaxes
53)
Coal Yard Office
locked & empty
54)
Junk shed (two
dogs patrol the Junk Yard)
55)
Junk Yard Office
Old Tubin asleep? Shot will wake, will defend his yard
Veteran Brave Move 5, Ob
-1, Melee -1 shotgun = -1 save -2 Fists 0
No of shots 1
2
3 4
5 6 Hit?
5+ 6+
7+ 9+
Rounds 2 2 2 2
Snap
0
1 1
2 2
2 Range 3
8 16
22
Aimed
0 0
1 1
2 2 Strike
5 5
3 1
Can drive 25$
56)
Derelict Lorry.
Two dogs guard the Junk Yard, Growl at 2 attack any entering!
Dog Ex Brave Mo 7, Ob-1,
Melee 0 Teeth = 0 Piercing saving +2
57)
Junk Yard as
above
58)
South end of
Dublin Road D6 Number 3 for entrees
59)
House,
destination of Hookers Flossie & Millie returning. Others cowering
Novice Cautious Move 5, Ob
-1 Melee -2 handbag = -2 save +2 Hands Me -2
Cannot Drive Can speak
Italian 18$ & 19$
60)
House Murphy Gang
hoodlum Shadrach OMurphy, others cowering
Experienced Normal Move 5,
Ob -1, Melee +1 revolver = +1 save -1 Fist Me +1
No of shots 1
2
3 4
5 6 Hit?
5+ 6+
7+ 8+
Rounds 5 5
Snap
1
1 2
2 3
3 Range 3
7 12
18
Aimed
0 0
1 1
2 2 Strike
+1 +1
0 -1
Cannot Drive. 18$
61)
Bakers Residents
cowering.
62)
Grocers Residents
cowering
63)
Police Station
Sergeant Joshua Blackett, Constables Harp,
Anderson & Homnitz
PS L. Veteran Brave, Move
6, Ob 0, Melee +1 Tommygun = +1 save -2 Fists 0
No of shots 1
2
3 4
5 6
Hit? 5+
6+ 7+
9+ Rounds 50
Snap
Jam
1 3
5 8
12 Range 3
8 16
22
Aimed
Jam 0
1 2
3 4
Strike 2
2 1
0
Can drive Can speak Italian
Has Telephone 12$
PCs Novice Normal Move 6,
Ob 0 Melee 0 revolver = 0 Save -1 Fists 0
No of shots 1
2
3 4
5 6 Hit?
5+ 6+
7+ 8+
Rounds 5
Snap
1
1 2
2 3
3 Range 3
7 12
18
Aimed
0 0
1 1
2 2 Strike
1 1
0 -1
Cannot Drive. 2$, 2$, 2$
64)
Police Parking
place empty
65)
Drugstore locked
& residents cowering
66)
Service Station
Closed, locked & empty
67)
Shebeen Catering Depot
has secret Hooch cellar with tunnel out. Access below floor of room to left of
entrance. Caretaker Fiddler Patrick in 1st floor office.
PS L. Veteran Brave, Move
6, Ob 0, Melee +1 Tommygun = +1 save -2 Fists 0
No of shots 1
2
3 4
5 6
Hit? 5+
6+ 7+
9+ Rounds 50
Snap
Jam
1 3
5 8
12 Range 3
8 16
22
Aimed
Jam 0
1 2
3 4 Strike
2 2
1 0
Has Telephone 16$
68)
Terrace Street
D6 Number 4 for entrees
69)
2 Houses
destination of skinhead foundry workers
70)
2 Houses Mad
Mary, will throw vase at any troublemakers
Hero Novice Move 5, Ob -1,
Melee -1, hand bag = -1 Save +2
Vase Range 3 D10 6+
to hit Bludgeon strike -1 to save 3$
71)
2 Houses
destination of Hooker Leopard Lil coming home
Exp Cautious Move 5, Ob -1
Melee -1 handbag = -1 save +1 Hands Me -2
Cannot Drive Can speak
Italian 18$
72)
2 Houses Locked
Residents cowering
73)
Doctors House
Doctor Jekill & Nurse Gimble with equipped surgery
Dr Experienced Normal Move
6, Ob -1, Melee 0 bag = 0 save +2 17$
Nurse Normal Novice Move
5, Ob -1, Melee -2 hands = -2 save +3 20$