The Colonial Skirmish Rules are here.
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Chance Cards
The number and selection of the chance cards is done by the umpire. Normally each player draws a card each turn. This does, however slow things down a bit. The Umpire may select any alternative that suits him.
“What’s that floatin’ there?”
A
small octopus attacks single figure in boat or in water.
Melee +2 traps on 5+ may carry off victim if it wins the melee. To be used on another party, if not it affects own. |
“What’s that floatin’ there?”
A
small octopus attacks single figure in boat or in water.
Melee +2 traps on 5+ may carry off victim if it wins the melee. To be used on another party, if not it affects own. |
“Arrgh, It’s got me!”
A Large Octopus attacks boat, group or person.
Melee +4 traps on 3+ will carry off a victim if it wins melee.
To be used on another party, if not it affects own. |
“Bail for your lives!” The boat springs a leak. A bailing party of 1 man per 4” length is needed. Otherwise boat sinks on d6 roll of 1. To be used on another party, if not it affects own. |
“Bail for your lives!” The boat springs a leak. A bailing party of 1 man per 4” length is needed. Otherwise boat sinks on d6 roll of 1. To be used on another party, if not it affects own. |
“Watch
Out!”
A Lone hippo attacks single figure in boat or
in water. Melee +2: on 5+,
will upset boat.
To be used on another party, if not it affects own. |
“Hippo
Attack!”
Two hippos attack a single figure in boat or
in water. Melee +2: on 5+,
will upset boat.
To be used on another party, if not it affects own. |
“Crocodile Attack!”
Crocodiles
attack any figure(s) in or within 2” of water’s edge.
Melee +1, pull one figure in deeper at 2” per move. To be used on another party, if not it affects own. |
“Crocodile Attack!”
Crocodiles
attack any figure(s) in or within 2” of water’s edge.
Melee +1, pull one figure in deeper at 2” per move. To be used on another party, if not it affects own. |
“Crocodile Attack!”
Crocodiles
attack any figure(s) in or within 2” of water’s edge.
Melee +1, pull one figure in deeper at 2” per move. To be used on another party, if not it affects own. |
BlankNothing
of importance happens (randomly). |
BlankNothing
of importance happens (randomly). |
BlankNothing
of importance happens (randomly). |
BlankNothing
of importance happens (randomly). |
BlankNothing
of importance happens (randomly). |
BlankNothing
of importance happens (randomly). |
BlankNothing
of importance happens (randomly). |
BlankNothing
of importance happens (randomly). |
BlankNothing
of importance happens (randomly). |
BlankNothing
of importance happens (randomly). |
BlankNothing
of importance happens (randomly). |
BlankNothing
of importance happens (randomly). |
BlankNothing
of importance happens (randomly). |
BlankNothing
of importance happens (randomly). |
“Drink,
Puppy, Drink”
The
party bursts into a jaunty popular ditty.
Increase speed by 1”. To be used on own party, if not then another. |
“Drink,
Puppy, Drink”
The
party bursts into a jaunty popular ditty.
Increase speed by 1”. To be used on own party, if not then another. |
“Drink,
Puppy, Drink”
The
party bursts into a jaunty popular ditty.
Increase speed by 1”. To be used on own party, if not then another. |
“Drink,
Puppy, Drink”
The
party bursts into a jaunty popular ditty.
Increase speed by 1”. To be used on own party, if not then another. |
“Where’d the rain come from?” A
localised rainstorm of 12” diameter affects a party.
Cut visibility to 6”, powder gets wet on d10 roll of 1 or 2. To be used on another party, if not affects own. |
“Where’d the rain come from?” A
localised rainstorm of 12” diameter affects a party.
Cut visibility to 6”, powder gets wet on d10 roll of 1 or 2. To be used on another party, if not affects own. |
“Arrrh! I’m
getting stung!” A
swarm of ants attacks the party. Lose
2” move and –1 from all die rolls. To be used on another party, if not affects own. |
“Arrrh! I’m
getting stung!” A
swarm of ants attacks the party. Lose
2” move and –1 from all die rolls. To be used on another party, if not affects own. |
“Yo Ho!” A follower finds a gourd, lifts it up, tests it and finds it is full of pombé (powerful local beer), lose 3” To be used on another party, if not affects own. |
“Yo Ho!” A follower finds a gourd, lifts it up, tests it and finds it is full of pombé (powerful local beer), lose 3” To be used on another party, if not affects own. |
“It’s too quiet!” Some
birds in a nearby thicket make a sudden noise.
Then, worryingly they go silent.
Lose 2”. To be used on another party, if not affects own. |
“It’s too quiet!” Some
birds in a nearby thicket make a sudden noise.
Then, worryingly they go silent.
Lose 2”. To be used on another party, if not affects own. |
“It’s too quiet!” Some
birds in a nearby thicket make a sudden noise.
Then, worryingly they go silent.
Lose 2”. To be used on another party, if not affects own. |
“What’s that?” A
sudden crashing noise comes from a nearby thicket.
Adopt a defensive posture. No
movement next turn. To be used on another party, if not affects own. |
“What’s that?” A
sudden crashing noise comes from a nearby thicket.
Adopt a defensive posture. No
movement next turn. To be used on another party, if not affects own. |
“What’s that?” A
sudden crashing noise comes from a nearby thicket.
Adopt a defensive posture. No
movement next turn. To be used on another party, if not affects own. |
“Gold!” One
of the party kicks over a stone and sees gold.
Lose
2” but gain 1 treasure. To be used on own party, if not then another. |
“Gold!” One
of the party kicks over a stone and sees gold.
Lose
2” but gain 1 treasure. To be used on own party, if not then another. |
“Gold!” One
of the party kicks over a stone and sees gold.
Lose
2” but gain 1 treasure. To be used on own party, if not then another. |
“Gold!” One
of the party kicks over a stone and sees gold.
Lose
2” but gain 1 treasure. To be used on own party, if not then another. |
“What’s This?” One
alert man notices a patch of disturbed and overgrown earth. Perhaps it is a trap? Roll a fate die and consult the umpire. |
“What’s This?” One
alert man notices a patch of disturbed and overgrown earth. Perhaps it is a trap? Roll a fate die and consult the umpire. |
“What’s that?” A
sudden crashing noise comes from a nearby thicket.
Adopt a defensive posture. No
movement next turn. To be used on another party, if not affects own. |
“What’s that?” A
sudden crashing noise comes from a nearby thicket.
Adopt a defensive posture. No
movement next turn. To be used on another party, if not affects own. |
“A white man!!” A
strange figure clad in a loincloth appears from cover. He does not seem hostile but is armed with a bow. May be played on any party or discarded. |
“Arrrh! A
snake!” A
snake slithers across in front of the figures.
Lose 2”. To be used on another party, if not affects own. |
“Look, a wench!!!” A
semi-naked white woman is fleetingly seen leaving the water nearby. The
men give chase for d6 inches! May be played on any party or discarded. |
“Arrrh! A
snake!” A
snake slithers across in front of the figures.
Lose 2”. To be used on another party, if not affects own. |
“Bigawd, what is that?” An
elephant wanders out of the brush or water within 9”.
The party halts. May be played on any party. |
“Look!” A
herd of 6 Gnus wander out of the brush or water within 9”. May be played on any party. |
“Bigawd, what are those?” Two
elephants wander out of the brush or water within 9”.
The party halts. May be played on any party. |
“Look!” A
herd of 6 Gnus wander out of the brush or water within 9”. May be played on any party. |
“Look!” A
herd of 6 Gnus wander out of the brush or water within 9”. May be played on any party. |
“Wozzat?” A
hairy man-like creature appears from the undergrowth and watches the
party. The party watches it! Must be played on a party of Europeans. |
“Look!” A
herd of 6 Oryx wander out of the brush or water within 9”. The party halts. May be played on any party. |
“Look!” A
herd of 6 Oryx wander out of the brush or water within 9”. The party halts. May be played on any party. |
“Look!” A
herd of 6 Zebra wander out of the brush within 9”.
The party halts. May be played on any party. |
“Cap’n. This chappie wants to talk.” A
local native is bribed to lead the party along a safe trail. Add
2” to movement. Must be played on a party of Europeans. |
“Arrgh! Wozzat?” A
tree snake drops onto a figure. It
bites him on the neck. D6
roll 1,2 = fatal. Must be played on a party of figures. |
“Get me out of here!” One
figure falls into an animal trap. Suffers
severe injury on d6 roll of 1,2. Takes
2” to get uninjured man out. Must be played on a party of Europeans. |
“Look!” A
herd of 6 Zebra wander out of the brush within 9”.
The party halts. May be played on any party. |
“Oy! I’m sinkin’!!” An
area of quicksand blocks movement forwards.
Party must go sideways 4” to get around it. May be played on any party. |
“Bang!” One
figure stumbles and his gun fires. Takes
one move to restore order. D6
roll of 1 and a comrade is shot. Must be played on a party with firearms. |
“Ain’t we bin ‘ere afore?” A
brave folower tells the leader, who spends a turn checking his map. Must be played on a party of Europeans. |
“Look!” A
herd of 6 Zebra wander out of the brush within 9”.
The party halts. May be played on any party. |
“EEEAAARRRGH!” One
figure disturbs a hornets’ nest. He
runs off into the distance never to be seen again. Must be played on a party of Europeans. |
“Look!” A
herd of 4 Zebra wander out of the brush within 9”. The party halts. May be played on any party. |
“Ain’t we bin ‘ere afore?” A
brave folower tells the leader, who spends a turn checking his map. Must be played on a party of Europeans. |
“’Scuse me ….!” A
figure suddenly suffers from an attack of dysentery. Goes off into a thicket to relieve himself. D6 1,2 he fails
to return. Must be played on a party Europeans. |
“I found a way through here!” A
figure finds an animal trail. Increase
move by 3”. Must be played on a party. |
“I found a way through here!” A
figure finds an animal trail. Increase
move by 3”. Must be played on a party. |
“I found a way through here!” A
figure finds an animal trail. Increase
move by 3”. Must be played on a party |
“Nobody Expects the Anarchist!” You choose one white man (not
a player character) and replace him with the Anarchist.
The Anarchist has two bombs and a revolver. Must be played on a European party. |
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The Colonial Skirmish Rules are here.
Back to the first page of this module