All the cattle in the world belong to the Gaasai!
Gizaku’s raid
The raid scenario was converted from the “The Kine are Mine” and translated to Darkest Africa, Morvalistan, in fact. The main tribes involved are the Gaasai (no prizes for guessing who they are based upon) and the Wa’Kombolo, a tribe of farmers and herders.
Interestingly, there are are no firearms in this scenario nor any white men. The Wa'Kombolo have archers and the Gaasai no distance weapons except throwing spears.
The two tribes have entirely different styles of fighting. The Gaasai want to close to hand-to-hand action where their superior weapons will tell. When a combat is drawn both players dice (d10) 1-3 spear breaks. A Gaasai with sword will drop it.
The Wa'Kombolo on the other hand have archers and spearmen. Not a single man has a sword or dagger. Once they have shot their arrows and thrown their spears they are effectively unarmed.
The Gaasai
The Gaasai are all armed with 2 throwing
spears, one stabbing spear, a sword, a dagger and a knobkerry. The Female Warriors are the exception, they carry 4 light
throwing spears and a dagger.
The Elite of the Gaasai
are the Simbasai, these are a select few who have been able to train war lions
and control them in battle.
The young women fight in a most distracting way as witnessed by Professor Canardlie-Beherd -
“When they go to war a band of young girls sometimes accompanies the force. Each carries several light spears. They most immodestly dressed and their antics on the battlefield quite distracting. They dash about in front of the foe shrieking quite immoral taunts and hurling their spears to disrupt and mesmerise them.”
Thus male opponents
shooting at them suffer –1 to hit penalty and their wound profile is increased
by 1 (see play sheet).
For the Gaasai to gain a
victory Gizaku must have 5 cows, each surviving warrior 1 cow and one cow to
share between the families of each two warriors killed.
The Gaasai are not interested in really gold, or any metal other than
iron.
The Gaasai raiders
Elder |
Gizaku |
|
Master Herder |
Miku |
Can herd 8 cattle |
Trumpeter | Bulzorn | Sends messages 24 inches |
Witchdoctor |
Wuzzat |
2 spells |
Simbasai |
1 senior and 6 elite warriors |
2 war lions |
Veteran Warriors |
2 senior and 12 veteran warriors |
|
Young Warriors |
2 senior and 20 average warriors |
1 senior and 4+d6 are detached as rearguard. Arrive d6 turns after Gaasai enter table. |
Female Warriors |
1 senior and 6 average warriors |
Skirmishers |
Youths (herders) |
4 boys. |
Can herd 4 cattle |
The Wa’Kombolo
The Wa’Kombolo are a relatively peaceful farming
and herding tribe. Their warriors
do not use swords or daggers because iron is in very short supply. They must retain their herds intact (-1 Victory Point for
each lost) and gain (+1 VP) for each dead Gaasai.
Every two Gaasai swords taken count as 1 Victory Point.
First Village |
|
|
Village Elder |
Skinifelli |
|
Warriors |
1+ D3 veterans |
Shield, spear and throwing spear. |
Archers |
D3 average |
Bow and 6 arrows |
Spearmen |
1 + D6 average |
2 spears |
Women |
Elder’s 2 wives and 2 others |
|
Herders |
2 boys |
|
Cattle |
12 |
|
Hunters | 4 archers | hidden anywhere before the game starts |
Main Village |
|
|
Prince |
Tubifelli |
|
Witchdoctor |
M’Nkiy |
|
Drummer |
Kip Dariddum |
|
Warriors |
3+ D6 veterans |
Shield, spear and throwing spear. |
Archers |
D3 average |
Bow and 6 arrows |
Spearmen |
3 + D6 average |
2 spears |
Women |
Prince’s 3 wives and 2 others |
|
Herders |
3 boys |
|
Cattle |
18 |
8 of these are white “Royal” cattle |
The Wa’Kombolo are reinforced starting D6 turns after the warning drum is heard. At the stone nearest the Gaasai entry point a total of 1 senior warrior and 10 men may muster. After the warning is heard (beating for one complete turn) roll a D6 each turn for the type of men – 1-4 spearmen, 5 archers, 6 warriors, then roll a d3 for how many. The first warrior to arrive is the senior warrior. The senior warrior may move off at any time and the muster continues until all 11 men are on table. No matter what is rolled on the last die roll no more than 11 men may muster.
At the stone by the river a total of 18 men may muster. The same conditions as above apply except that the muster cannot exceed 18.
To Play sheets for use with my Skirmish rules