The Quick Reference Sheet

 

 The Adventures of Morgana 'Exiled!' was published as a novel in June 2002.

The Morval Earth Simple Abridged Fantasy Rules can be downloaded from this website click here.

QUICK REFERENCE SHEET

SEQUENCE OF MOVE ACTS         

MELEE BONUSES

1. Spells, Moves, Orders, Noted

One Round Only Melee Bonuses

2. Test for Possible new arrivals

Mounted Charge                                    +2

3. Movement with any Evading            

Foot Charge                                            +1

4. Static Magic & Reversions tests

Airborne Swoop                                    +1

5. Sighting/Sensing testing

Polearm versus mounted                        +1

6. Natural Terror Testing

Arising from sitting etc                           -1

7. Missile & magic spells resolved

Picking up/changing Weapon             -2

8. Morale for Missiles & Magic            

Unready (Half surprised)                      -2

9. 1st round melees & Riding Down

Surprised                                                  -4

10. Any 1st round melee Morale

General Melee Bonuses

11. 2nd round melees             

Mounted                                                 +2

12. Any 2nd round melee Morale          

Opponent Helpless                                +2

13. Breaching, lock picking etc.                             

0.5" superior height                                +1

13. Breaching, lock picking etc.                             

Carrying banner or lit torch                    -1

14. Rallying dice for routed units

Steed terrified                                          -1

15. Mark up Fatigue & MPU's

Versus hovering flier                               -1

16. Any Weather changes dicing

Fighting up steps                                   -1

MISSILE HIT FACTORS 

Fighting up a ladder                                -2

Rested Crossbow                                   +1

Tired                                                       -2

Rested Crossbow                                               +1

Wounded                                 -2

Ranged in Engine                                               +1

Demoralised                                            -2

18 cubits + size Target                                        +1

Dazed                                                      -4

Firer Mounted                                        -1

Blinded                                                    -5

Firer Tired                                               -1

 

Target moved 8"+                                  -1

MORALE THROWS NEEDED

Target moved 16"+                               -2

When 25%, 50% & 75% lost

Target behind Light cover                      -1

When Evaders wish to halt

Target behind Medium cover             -2

When lone creature is wounded

Target behind Heavy Cover                   -3

When units leader is lost

Firer Demoralised                                  -2

When unit within 6" lost or routed

Firer Wounded                                        -2

 

Wet Bow String                                     -2

MORALE RESULTS

MORALE FACTORS        

4+ Unaffected

Lost 25%                                                -2

3 Stand demoralised 2 rounds

Lost 50%                                                -4

2 Retire 2 rounds demoralised

Lost 75%                                                -7

1 Routed double move Rally 5+

Lost Standard/Totem                              -3

0 Routed 3 D moves, Rally 7+

Characters Tired                                    -1

-2+ Routed unrallyable

Own crippled abandoned                       -1

-3- Surrender unless driven off.

Lone Creature Wounded                        -3

FATIGUE DEDUCTIONS

Previously Routed                                 -2             

Double Move                          1

Demoralised                                            -2            

Double Move                          1

Terrified                                                 -4             

Move in melee                        1

Nidderling                                               -1

Move Climbing                       1             

Independent                                            +1

Move firing                             half

Officer                                                     +2

Move firing longbow              1

Unit Leader                                             +3

Flying per move     half

Sides rally music playing                       +1

Flying Double move               1

Unit crippled with unit                       +2

Move rowing vessel                half

Unit Guard status                                  +1

Casting a spell                         half

Unit has un-crippled prisoner                +1

Move Swimming     half         

 

Swimming Double rate            1

Unit has Elite Status                               +2

Breaching or Delving               1

Army Leader with Unit                          0>3

Carrying own cubits wt          1

Light modifiers                                        -3>3

 

To Morgana Page

To Creature states and definitions page

To Basic Character statistics page (just what you need to play the game!)

To the Characteristics and The Traps page 

Return to Home Page