The Quick Reference Sheet
The
Adventures of Morgana 'Exiled!' was published as a novel in June 2002.
The Morval Earth Simple Abridged Fantasy Rules can be downloaded from this website click here.
QUICK REFERENCE SHEET
SEQUENCE
OF MOVE ACTS
|
MELEE
BONUSES |
1.
Spells, Moves, Orders, Noted |
One Round Only Melee Bonuses |
2.
Test for Possible new arrivals |
Mounted
Charge
+2 |
3.
Movement with any Evading
|
Foot
Charge
+1 |
4.
Static Magic & Reversions tests |
Airborne
Swoop
+1 |
5.
Sighting/Sensing testing |
Polearm
versus mounted
+1 |
6.
Natural Terror Testing |
Arising
from sitting etc
-1 |
7.
Missile & magic spells resolved |
Picking
up/changing Weapon
-2 |
8.
Morale for Missiles & Magic
|
Unready
(Half surprised)
-2 |
9.
1st round melees & Riding Down |
Surprised
-4 |
10.
Any 1st round melee Morale |
General Melee Bonuses |
11.
2nd round melees
|
Mounted
+2 |
12.
Any 2nd round melee Morale
|
Opponent
Helpless
+2 |
13.
Breaching, lock picking etc.
|
0.5"
superior height
+1 |
13.
Breaching, lock picking etc.
|
Carrying
banner or lit torch
-1 |
14.
Rallying dice for routed units |
Steed
terrified
-1 |
15.
Mark up Fatigue & MPU's |
Versus
hovering flier
-1 |
16.
Any Weather changes dicing |
Fighting
up steps
-1 |
MISSILE
HIT FACTORS |
Fighting
up a ladder
-2 |
Rested
Crossbow
+1
|
Tired
-2 |
Rested
Crossbow
+1 |
Wounded
-2 |
Ranged
in Engine
+1 |
Demoralised
-2 |
18
cubits + size Target
+1 |
Dazed
-4 |
Firer
Mounted
-1 |
Blinded
-5 |
Firer
Tired
-1 |
|
Target
moved 8"+
-1 |
MORALE
THROWS NEEDED |
Target
moved 16"+
-2 |
When 25%,
50% & 75% lost
|
Target
behind Light cover
-1 |
When
Evaders wish to halt |
Target
behind Medium cover
-2 |
When
lone creature is wounded |
Target
behind Heavy Cover
-3 |
When
units leader is lost |
Firer
Demoralised
-2 |
When
unit within 6" lost or routed |
Firer
Wounded
-2 |
|
Wet
Bow String
-2 |
MORALE
RESULTS |
MORALE
FACTORS
|
4+
Unaffected |
Lost 25%
-2
|
3
Stand demoralised 2 rounds |
Lost
50%
-4 |
2
Retire 2 rounds demoralised |
Lost
75%
-7 |
1
Routed double move Rally 5+
|
Lost
Standard/Totem
-3 |
0
Routed 3 D moves, Rally 7+
|
Characters
Tired
-1 |
-2+
Routed unrallyable
|
Own
crippled abandoned
-1 |
-3-
Surrender unless driven off.
|
Lone
Creature Wounded
-3 |
FATIGUE DEDUCTIONS
|
Previously
Routed
-2
|
Double Move
1
|
Demoralised
-2
|
Double Move
1
|
Terrified
-4
|
Move in melee
1
|
Nidderling
-1 |
Move Climbing
1
|
Independent
+1 |
Move firing
half
|
Officer
+2 |
Move firing longbow
1
|
Unit
Leader
+3 |
Flying per move
half
|
Sides
rally music playing
+1 |
Flying Double move
1
|
Unit crippled with unit
+2 |
Move rowing vessel
half
|
Unit Guard status
+1 |
Casting a spell
half
|
Unit
has un-crippled prisoner
+1 |
Move Swimming
half
|
|
Swimming Double rate
1
|
Unit
has Elite Status
+2 |
Breaching or Delving
1
|
Army
Leader with Unit
0>3 |
Carrying own cubits wt 1
|
Light
modifiers
-3>3 |
|
To Creature states and definitions page
To Basic Character statistics page (just what you need to play the game!)
To the Characteristics and The Traps page