Battle at the White Gate
Our first battle using the Games Workshop Lord of the Rings Strategy Game
rules.
Callum decided to be the "baddies". His 4 warbands of Orcs with a "package" are
returning from a raid with a captured hobbit. They have to get the hobbit
through the gate to deliver him to the evil wizard. One of the orc models had a
sticker (a bit of blutack) stuck under his base to denote who was carrying the
hobbit. If the orc was killed then any other unengaged orc in base to base
contact could pick it up. If no orc was in contact then the hobbit stayed where
it was but could escape in the "baddie" move phase is a 1 or 2 was thrown
(untying himself).
Grandad had 4 warbands of Gondor infantry to try to rescue the hobbit.
The ground - the gateway into the Orc's lair is at the top.
We did not have any "Gondor Captain" figures so Grandad changed the arms of some
figures, painted their shields blue and gave them white tunics so that they were
easy to recognise.
The Orcs had a nice banner - so the wizard could keep an eye on them (Callum's
joke).
They spot each other
The Orcs charge
Battle is joined
On the flank 2 warbands head straight to the gate
Sacrificing two warbands to draw in three Gondorian warbands.
Callum's two warbands reach the gate but one Gondorian warband led by Faramir (Grandad)
tries to stop them. But Grishnak (Callum) (with the hobbit) heads straight at
the gate and he sacrifices his third warband to pin the Gondorians in place
Resounding Victory!
Callum achieved his mission even though he lost (deliberately) most of three
warbands. The little scamp has quite a grasp of tactics! The spoils of victory
included a Capri-Sun drink!