On a trip to the coast in Bessie, The Doctor, Jamie, Liz and Jo investigate
the mysterious disappearances at the village of Grincliffe.
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The village and its small harbour lie just south of the
infamous Grinn Spikes. These rocks have ended the careers of many
ships through the ages. They are even referred to in the Viking Saga,
The Green Jarl. The village celebrates this connection in the names of
many of its buildings - The Green Helmet Inn, The Green Man Tea room and so
on. Almost all the buildings are made of card
reinforced by balsa wood internal frames where necessary. |
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The old manor house and home of the squire who collects all
sorts of arcane memorabilia. The manor is card, the
dovecot is resin, the bushes are conifer cones and patterned paper is used
for roads and paving. |
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The SeaGen research station is located near the Spikes.
It is reasonably well guarded. The station is the
Airfix Waterloo Farm, the walls are resin and the "tanks" are small plastic
bottles. |
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The Village is quiet just now, most people are at home or in
the Inn having lunch. The fishing boat is a
tourist item bought on holiday, the launch is resin from Ainsty, the other
boats are small plastic toys. The wharf is made from wood batons . |
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The Doctor, Jamie, Liz and Jo visit the Manor House.
Bessie is a Corgi toy bought at a car boot sale and
discovered later to be from the Dr Who range. What Luck! The
Doctor, Jamie and Jo are from Harlequin and Liz is from Copplestone. |
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The ambush! The Ice Warriors after killing the guards
at the entrance to the research station ambush a UNIT patrol.
The Ice Warriors and UNIT are Harlequin, the guards
are Copplestone. The Austin Champ is an old Dinky Toy. |
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Almost at the same time as the Ice Warriors attack the Sea
Devils emerge from the sea capturing or killing those by the boats.
They destroy the launches to prevent escape. A small detachment
attacks the fishing boat. |
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Hearing the explosions The Doctor and the squire mobilise
the household staff and arm them with shotguns, sporting rifles, swords and
antiques. The Doctor has found enough stuff to make a Projector.
That will cool the Sea Devils enough to render them unconscious.
Figures as before - the squire is Copplestone and the
staff are old Games Workshop. |
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The Ice Warriors (the main attack) eliminate the last of the
guards and surround the laboratory building. |
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The Brigadier arrives with much needed reinforcements while
the Ice Warriors send their scout ship into action to destroy the
helicopter. Slim, The Ice Warrior Leader looks quietly confident.
The Sea Devil diversion is drawing off all of the Earthmen and The Doctor.
The Helicopter is cheap toy (it looks it!), the yellow
Rolls Royce is from Lledo, the Scout ship is a pen container painted silver
and black. |
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In the Village the Sea Devils continue to round up
prisoners.
The figures are as before with the addition of Pulp
Figures nurse and wheelchair. |
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The Doctor and The Brigadier devote their attention to
rescuing the villagers as the Sea Devils drive them towards the sea.
They are slow and very reluctant. |
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At the research station the Ice Warriors capture the
scientists and reveal their secret mission. One of the scientists is
in league with them and had prepared a weapon that will change the climate,
cooling it enough to make it a suitable home for them. The Sea Devil
player is shocked by this as it will exterminate his forces while only
damaging the humans. |
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The Ice Warrior Scout ship attacks the UNIT force to slow it
down while the weapon is prepared. The APC is an old
Dinky Toy Saracen. The road and river are made from thin card. |
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The Bazooka scores a lucky hit and the Scout Ship is
destroyed. |
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As the game ends, the Sea Devils withdraw, the Ice Warriors
initiate their Climate Weapon. The Doctor and UNIT have failed!
At least in this episode! |