Binky and the Hyena Trail (Part 1)
THE SLAVE MARKET - Player Briefings
Binky’s Briefing – It is 9.30 pm and moonrise is in about half an hour.
The wound to your left arm that you sustained at Sakati has
healed leaving a long white scar.
Ramsden is his usual self and Henry Jones is none the worse for being shot
though his aunt’s book now has a large soft lead ball embedded in it.
Your remaining Askari (now your Sergeant) is training new recruits in the
rifle and working the machine gun.
The grateful Governor-General, Sir Trafalgar
Erringe-Goodfellow, has given you full access to his hunting lodge in the south
west of Morvalistan in the waTembi lands.
You are being looked after by Helen Damnayshin the missionary’s sister.
The missionary is away just now looking after the more far flung elements
of the congregation. The brother
and sister are looking after the lodge until a new manager arrives.
The previous manager and his wife died of the fever a couple of weeks
ago.
Gerald is still suffering from his wounds and near drowning
but Hassan is making sure that he takes things easy.
His Askari NCO is training new recruits with your own men. Lucille left
two weeks ago for the coast and home after receiving a letter saying that her
father was ill.
Piet and Grunhilda are in fine health. He sent the others back
to the steamer to take it to Mariba for servicing and repairs.
He has recruited a couple of local hunters to help in his search for the
Mbilini. He has been joined by
Ratul Anroll a chap of somewhat obscure origins somewhere in the Balkan States
though precisely which is a matter of conjecture.
He is, however, a great entertainer with a fine singing voice.
There are also a rather odd group of travellers there too.
One is an Irishman Dervel “Dodgy” O’Deal, a former Lieutenant in the
Connaught Rangers (promoted from the ranks) who is honing his shooting skills
and has been trying out a new telescopic sight produced by some dashed clever
Swiss chappie. His party piece to
impress the ladies is to shoot the diamond from the ace in a pack of cards at
100 paces. Or snip a rose from its
stem at 50!
Sister Theresa Verde is there, a lady that Gerald and you
recognise her as the nun Sister Marie Wannah that you rescued in an earlier
adventure though she is now using a different name.
The Order of Santa Bianca, to which she says she is a humble servant, are
dedicated to bringing relief to the sick, comfort to the grieving and support to
the poor. In this way they seek to
spread the Word of God in their actions.
She speaks several local dialects.
Erwin Gemschotte, a Boer is a man of few words. He has
explored and hunted throughout the continent.
He speaks seven tribal languages and Mogambu fluently.
What are you going to do about the slave traders?
You have a little time before the villagers assemble. Do you wait for
them, call your askaris or take what you have and set off now?
Will you fight or attempt to buy the slaves?
But you need to leave someone on guard
over your expedition stores.
NOTE: The Maria
Theresa Thaler (Dollar) is the standard unofficial trade currency.
All are dated 1780 regardless of when or where they were minted.
Each coin is large and thick.
Each is worth about £4 Sterling or $20 US.
A porter load is about 500 in a strong box.
Binky:
HERO, Mo 5”; W 3,4 Cr 5 D 6; Me +1; Sword +2;
2 x pistols 4” 4+, 8” 5+ Str-3; Rifle 8” 4+, 16” 5+, 24” 6+,
32” 7+ Str-1
Ramsden:
vet, Mo 5”; W 3,4 Cr 5 D 6; Me +3; Right Hook +1 Stun; Healer
Pistol 4” 5+, 8” 6+ Str-3; Double Rifle 10” 5+, 20” 6+, 30”
7+, 40” 8+ Str+1
Henry Jones:
vet, Mo 5”; W 3,4 Cr 5 D 6; Me +2; Brawler +1
Heavy pistol: 5” 5+, 10” 6+ Str-1
Samuel Askari Sergeant:
vet; Mo 6”; W 2,3 Cr 4 D 5; Me +2;
Martini Henry: 8” 5+, 16” 6+, 24” 7+, 32” 8+ Str0
Gizaminit Askari Bugler:
Av; Mo 6”; W 2,3 Cr 4 D 5; Me +1;
Martini Henry: 8” 6+, 16” 7+, 24” 8+, 32” 9+ Str0
Adigun Askari:
Av; Mo 6”; W 2,3 Cr 4 D 5; Me +1;
Martini Henry: 8” 6+, 16” 7+, 24” 8+, 32” 9+ Str0
Mamusqat Askari:
Av; Mo 6”; W 2,3 Cr 4 D 5; Me +1;
Martini Henry: 8” 6+, 16” 7+, 24” 8+, 32” 9+ Str0
Special Rules:
Healing skills can
heal one level on d10 roll of 6+, a score of 10 heals all wounds.
On a “dead” named character a roll of 9 or 10 means healed to
“wounded”. May make a maximum of two attempts per turn but must be on
different figures.
Bugler may send orders to other Askari units.
Orders include – advance, retire, fall in, meal call, officers’ call,
reveille, lights out, action (left, right, front, rear).
Throwing Spear 4” 6+, 8” 7+ Str-2.
Herbalist
Takes a whole turn to prepare to heal “Wound”, 3 turns to heal
“crippled to wounded” and 7 turns “Dead to crippled”.
Only one healing at crippled and dead is allowed for each character.
Though a dead character healed to crippled may have an attempt at being
healed to wounded after d6+1 days.
Healing skills can heal one level on d10 roll of 6+, a score of 10 heals
all wounds. On a “dead” named
character a roll of 7 & 8 heals to “crippled” and 9 or 10 means healed to
“wounded”.
May make a maximum of two attempts per turn but must be on
different figures.
Adds one to attempts on Morvalistani Natives.
Hero
Rolls two dice in combat or shooting and selects which he prefers.
Mighty strike
Once in any day he may invoke a “Mighty Strike”.
To do this he must declare it before a combat.
He them rolls his 2 dice, adds them together and takes the average, adds
bonuses and finally ads another +3.
He fights the next round against that opponent
at –3.
Great Juju
Around his neck he carried the sacred pouch of his ancestors.
While he wears it he may roll a failed shield parry once per day or he
may heal himself from crippled or wounded as above, provided that this is
possible – e.g. he my not make a heal attempt when swimming for his life or
climbing a cliff etc. He still
needs the preparation time. He may
not, for fairly obvious reasons, heal himself from dead.
Gerald’s Briefing – It is 9.30 pm and moonrise is in about half an hour.
The injuries that you sustained in the river incident before
Sakati have only partly healed leavingyou with a limp and a tendency to
headaches. Hassan is his usual self and your Askari NCO and 2 askaris are
training new recruits with your own men. Lucille left two weeks ago for the
coast and home after receiving a letter saying that her father was ill.
However, Jolie Jaune, a student of Professor Incontinente’s, has arrived
with a letter of introduction to study with you.
How is it that the Professor always seems to have the prettiest of
students?
The grateful Governor-General, Sir Trafalgar
Erringe-Goodfellow, has given you full access to his hunting lodge in the south
west of Morvalistan in the waTembi lands.
You are being looked after by Helen Damnayshin the missionary’s sister.
The missionary is away just now looking after the more far flung elements
of the congregation. The brother
and sister are looking after the lodge until a new manager arrives.
The previous manager and his wife died of the fever a couple of weeks
ago.
Binky’s wound to his left arm sustained at Sakati has healed
leaving a long white scar. Ramsden
is his usual self and Henry Jones is none the worse for being shot though his
aunt’s book now has a large soft lead ball embedded in it.
His remaining Askari is training 3 new recruits in the rifle and working
the machine gun.
Piet and Grunhilda are in fine health. He sent the others back
to the steamer to take it to Mariba for servicing and repairs.
He has recruited a couple of local hunters to help in his search for the
Mbilini. He has been joined by
Ratul Anroll a chap of somewhat obscure origins somewhere in the Balkan States
though precisely which is a matter of conjecture.
He is, however, a great entertainer with a fine singing voice.
There are also a rather odd group of travellers there too.
One is an Irishman Dervel “Dodgy” O’Deal, a former Lieutenant in the
Connaught Rangers (promoted from the ranks) who is honing his shooting skills
and has been trying out a new telescopic sight produced by some dashed clever
Swiss chappie. His party piece to
impress the ladies is to shoot the diamond from the ace in a pack of cards at
100 paces. Or snip a rose from its
stem at 50!
Sister Theresa Verde is there, a lady that Gerald and you
recognise her as the nun Sister Marie Wannah that you rescued in an earlier
adventure though she is now using a different name.
The Order of Santa Bianca, to which she says she is a humble servant, are
dedicated to bringing relief to the sick, comfort to the grieving and support to
the poor. In this way they seek to
spread the Word of God in their actions.
She speaks several local dialects.
Erwin Gemschotte, a Boer is a man of few words. He has
explored and hunted throughout the continent.
He speaks seven tribal languages and Mogambu fluently.
Hassan the faithful Egyptian is
classifying the finds though the strange Falcon statue still mystifies him.
He has noted a change in its “behaviour”.
Instead of facing the kingdom of the “White Queen” as it once did it now
faces a little south of due east.
What are you going to do about the slave traders?
You have a little time before the villagers assemble. Do you wait for
them, call your askaris or take what you have and set off now?
Will you fight or attempt to buy the slaves?
But you need to leave someone on
guard over your expedition stores.
NOTE: The Maria
Theresa Thaler (Dollar) is the standard unofficial trade currency.
All are dated 1780 regardless of when or where they were minted.
Each coin is large and thick.
Each is worth about £4 Sterling or $20 US.
A porter load is about 500 in a strong box.
Jolie Jaune is a French girl of about 20.
She says that she is an orphan and has studied with Prof Incontinente for
3 years. You vaguely remember her
from the last time you all met up north.
She is fit and appears to have a strong constitution.
She speaks Mogambu, Dabris and has a good “book” knowledge of
Morvalistan. She has one of those
new Mauser automatic pistols.
Gerald:
vet; Mo 4” W 3,4 Cr 5 D 6; Me +1;
pistol 4” 5+, 8” 6+ Str-3; Rifle 8” 6+, 16” 7+, 24” 8+, 32” 9+
Str-2
Hassan:
vet Mo 5” W 3,4 Cr 5 D 6; Me +2, dagger Str -1 Healer
Pistol: 4” 4+, 8” 5+ Str-3; Rifle 8” 4+, 16” 5+, 24” 6+, 32”
7+ Str-1
Jolie:
Av; Mo 5”, W 3,4 Cr 5 D 6; Me -1,
Automatic pistol 3” 7+, 6” 8+ (fires up to 4 times) Str -3,
Carbine 5” 6+, 10” 7+, 15” 8+, 20” 9+ Str-2
Tufake Askari Sergeant Bugler:
vet; Mo 6”; W 2,3 Cr 4 D 5; Me +2;
Martini Henry: 8” 5+, 16” 6+, 24” 7+, 32” 8+ Str0
Kutlip Askari:
vet; Mo 6”; W 2,3 Cr 4 D 5; Me +1;
Martini Henry: 8” 6+, 16” 7+, 24” 8+, 32” 9+ Str0
Brakleg Askari:
vet; Mo 6”; W 2,3 Cr 4 D 5; Me +1;
Martini Henry: 8” 6+, 16” 7+, 24” 8+, 32” 9+ Str0
Neezare Askari:
Av; Mo 6”; W 2,3 Cr 4 D 5; Me +0;
Martini Henry: 8” 6+, 16” 7+, 24” 8+, 32” 9+ Str0
Bulakkai Askari:
Av; Mo 6”; W 2,3 Cr 4 D 5; Me +0;
Martini Henry: 8” 6+, 16” 7+, 24” 8+, 32” 9+ Str0
Special Skills
·
Healing skills can heal one level on d10 roll of 6+, a score of 10 heals all
wounds. On a “dead” named
character a roll of 9 or 10 means healed to “wounded”. May make a maximum of two
attempts per turn but must be on different figures.
·
Gerald is a tomb raider, historian and linguist of some repute.
He adds +2 to trap spotting, reading texts etc.
All the tomb raider stuff!
·
Hassan is an expert desert warrior as well as a man steeped in the lore of
Ancient Egypt. He reads
hieroglyphics as is naturally as if they were his first language.
Sometimes you think that he was alive in the days of the pharaohs!
·
Jolie is a student with an excellent memory a young fit and adventurous lady.
She is armed with a Winchester carbine and is adept in its use, at least
at targets. She also carries a new
Mauser automatic pistol that can fire very quickly.
She may fire 1 round for each quarter turn that she is stationary.
With her carbine she may “Blaze Away” firing 2d6 shots in one turn
emptying her magazine. Each shot is
fired at -2 to hit. It then
takes a whole turn stationary to reload the magazine.
·
Askari Sergeant is a competent NCO who is respected by his men.
They add 1 to morale when he is with them. Bugle may send orders to other
Askari units. Orders include –
advance, retire, fall in, meal call, officers’ call, reveille, lights out,
action (left, right, front, rear).
Another 5 may be specified at the start of the expedition.
Piet’s Briefing – It is 9.30 pm and moonrise is in about half an hour.
You and Grunhilda are in fine health. You sent the others back
to the steamer to take it to Mariba for servicing and repairs.
You have recruited a couple of local hunters, l to help in his search for
the Mbilini. He has been joined by
Ratul Anroll a chap of somewhat obscure origins somewhere in the Balkan States
though precisely which is a matter of conjecture.
He is, however, a great entertainer with a fine singing voice.
The grateful Governor-General, Sir Trafalgar
Erringe-Goodfellow, has given you full access to his hunting lodge in the south
west of Morvalistan in the waTembi lands.
You are being looked after by Helen Damnayshin the missionary’s sister.
The missionary is away just now looking after the more far flung elements
of the congregation. The brother
and sister are looking after the lodge until a new manager arrives.
The previous manager and his wife died of the fever a couple of weeks
ago.
Binky’s wound to his left arm sustained at Sakati has healed
leaving a long white scar. Ramsden
is his usual self and Henry Jones is none the worse for being shot though his
aunt’s book now has a large soft lead ball embedded in it.
His remaining Askari is training new recruits in the rifle and working
the machine gun.
Gerald is still suffering from his wounds and near drowning
but Hassan is making sure that he takes things easy.
His only Askari NCO is training the new recruits. Lucille left two weeks
ago for the coast and home after receiving a letter saying that her father was
ill.
There are also a rather odd group of travellers there too.
One is an Irishman Dervel “Dodgy” O’Deal, a former Lieutenant in the
Connaught Rangers (promoted from the ranks) who is honing his shooting skills
and has been trying out a new telescopic sight produced by some dashed clever
Swiss chappie. His party piece to
impress the ladies is to shoot the diamond from the ace in a pack of cards at
100 paces. Or snip a rose from its
stem at 50!
Sister Theresa Verde is there, a lady that Gerald and you
recognise her as the nun Sister Marie Wannah that you rescued in an earlier
adventure though she is now using a different name.
The Order of Santa Bianca, to which she says she is a humble servant, are
dedicated to bringing relief to the sick, comfort to the grieving and support to
the poor. In this way they seek to
spread the Word of God in their actions.
She speaks several local dialects.
Erwin Gemschotte, a Boer is a man of few words. He has
explored and hunted throughout the continent.
He speaks seven tribal languages and Mogambu fluently.
What are you going to do about the slave traders?
You have a little time before the villagers assemble. Do you wait for
them, call your hunters or take what you have and set off now?
Will you fight or attempt to buy the slaves?
NOTE: Ratul
Anroll
He is a quiet man with a splendid voice.
He says that he was with a touring entertainment troupe of singers but
quit them to explore Morvalistan.
He joined a caravan heading inland but it was ambushed by Gaasai warriors and he
barely escaped them eventually stumbling upon this hunting lodge.
In actual fact he was thrown out of the troupe after his gambling debts
and drunken, abusive behaviour towards the female lead soloists forced the owner
to abandon him while he was drunk.
Left alone he was duped by some Arabs who carted him into the interior where he
was to be sold into slavery.
Fortunately the Gaassai raiders attacked and in the confusion he escaped with
just his life. The experience has
changed him for the better and he has found God.
Probably this is due to the attentions of Helen.
It would not be true to say that he has fallen in love with her but he
certainly lusts after her.
Grunhilda Wurfmesser
– an Austro-Hungarian adventuress, actress and confidence trickster.
She is hiding in Mariba because, it is rumoured, that she killed her
lover. She is now the mistress of
Jager Todtenstill another Austro-Hungarian.
She works for Piet as his secretary and shares his fascination with
Crypto zoology. She is an expert
knife thrower having been in a circus for a number of years, so she says.
NOTE: The Maria
Theresa Thaler (Dollar) is the standard unofficial trade currency.
All are dated 1780 regardless of when or where they were minted.
Each coin is large and thick.
Each is worth about £4 Sterling or $20 US.
A porter load is about 500 in a strong box.
Piet:
Vet; Mo 6”; W 4,5, Cr 6, D 7, Sw 4, Me +3
pistol 4” 4+, 8” 5+ Str-3; Morval Meg 12” 4+, 24” 5+, 36” 6+,
48” 7+ Str+2
Grunhilda:
Vet; Mo 5”, W 3,4, Cr 5, D6, Sw 3; Me -1 Healer
Pistol: 4” 4+, 8” 5+ Str-3;
Throwing Knife: 3” 4+, 6”
5+, 9” 7+ Str -2
Poison Pins; melee -2, Str0 Poison acts within D6 moves Str-1
usually the use of pins gets a +2 partial or +4 full surprise bonus.
Ratul Anroll:
Av, Mo 5”, W 3,4, Cr 5, D6, Sw 3; Me +1
pistol 4” 5+, 8” 6+ Str-3; Rifle 8” 6+, 16” 7+, 24” 8+, 32” 9+
Str-1
Skarifelli Foreman:
Vet, Mo 6”, W 3,4 Cr5, D6 Me +1 Sword 0 Str0
Musket 6” 6+, 12” 7+, 18” 8+, 24” 9+ Str -2
Kanihitit Musketeer:
Av, Mo 6”, W 2,3 Cr 4, D5 Me 0 knife -2 Str-3
Musket 6” 6+, 12” 7+, 18” 8+, 24” 9+ Str -2
Mizfir Musketeer:
Av, Mo 6”, W 2,3 Cr 4, D5 Me 0 knife -2 Str-3
Musket 6” 6+, 12” 7+, 18” 8+, 24” 9+ Str -2
Takame Musketeer:
Av, Mo 6”, W 2,3 Cr 4, D5 Me 0 knife -2 Str-3
Musket 6” 6+, 12” 7+, 18” 8+, 24” 9+ Str -2
Wareizzi Bearer:
Av, Mo 6”, W 2,3 Cr 4, D5 Me 0 knife -2 Str-3
Rifle 8” 7+, 16” 8+, 24” 9+, 32” 10+ Str-1
Carries a flask of medicinal brandy and a satchel of useful
stuff (string, flints, tinder box,
cigars, clasp knife, bag of herbs, etc).
NEW PLAYER! Dervel’s Briefing – It is 9.30 pm
and moonrise is in about half an hour.
You are an Irishman Dervel “Dodgy” O’Deal (aged 36), a
former Lieutenant in the Connaught Rangers (promoted from the ranks).
You came into this area a few days ago and have spent a bit of time
honing your shooting skills and you have been trying out a new telescopic sight
produced by some dashed clever Swiss chappie.
Your party piece to impress the ladies is to shoot the diamond from the
ace in a pack of cards at 100 paces.
Or snip a rose from its stem at 50!
The weapon you use for this is a light fowling piece that is really only
any use for potting a duck! You
carry a heavy Adams revolver, a shotgun and a heavy bladed cutlass with a saw
back. In your luggage you have your
light rifle, some cash 30 Silver Maria Theresas and 25 gold sovereigns.
The latter are sewn into your night coat lining.
You are entirely motivated by money – gold or diamonds are best!
You intend to make as much as you can so that you can buy your way into
high society like all those bloody aristocrats.
You’ll show them!
Sister Theresa Verde
a pretty young thing of about 25, has joined up with you, though you are quite
certain that she is no nun! She
carries a light pistol strapped to her right thigh and a slim dagger on her
left. Not that you were spying on
her quarters. The Order of Santa
Bianca, to which she says she is a humble servant, are dedicated to bringing
relief to the sick, comfort to the grieving and support to the poor.
In this way they seek to spread the Word of God in their actions.
She speaks several local dialects.
She carries a comprehensive medical chest and another case that she keeps
locked. This is quite heavy and
contains religious books. In fact
it has books on Morvalistan mythology and she is searching for her father
who disappeared searching for a lost
city.
You have also made friends with Erwin Gemschotte, a
Boer is a man about 26 years old of few words. He has explored and hunted
throughout the continent. He speaks
seven tribal languages and Mogambu fluently.
He is a geologist (prospector really) searching for diamonds.
He fled the south when he was falsely accused of murdering his partner.
He intends to clear his name one day.
He is armed with a revolver, a Mauser rifle and a large hunting knife.
He has a pouch of 34 silver Maria Theresas and 16 golden sovereigns.
You are being looked after by Helen Damnayshin the
missionary’s sister at the hunting lodge.
The missionary is away just now looking after the more far flung elements
of the congregation. The brother
and sister are looking after the lodge until a new manager arrives.
The previous manager and his wife died of the fever a couple of weeks
ago.
Binky’s wound to his left arm sustained at Sakati has healed
leaving a long white scar. Ramsden
is his usual self and Henry Jones is none the worse for being shot though his
aunt’s book now has a large soft lead ball embedded in it.
His remaining Askari is training 3 new recruits in the rifle and working
the machine gun.
Piet and Grunhilda are in fine health. He sent the others back
to the steamer to take it to Mariba for servicing and repairs.
He has recruited a couple of local hunters to help in his search for the
Mbilini. He has been joined by
Ratul Anroll a chap of somewhat obscure origins somewhere in the Balkan States
though precisely which is a matter of conjecture.
He is, however, a great entertainer with a fine singing voice.
What are you going to do about the slave traders?
You have a little time before the villagers assemble. Do you wait for
them, call your askaris or take what you have and set off now?
Will you fight or attempt to buy the slaves?
NOTE: The Maria
Theresa Thaler (Dollar) is the standard unofficial trade currency.
All are dated 1780 regardless of when or where they were minted.
Each coin is large and thick.
Each is worth about £4 Sterling or $20 US.
A porter load is about 500 in a strong box.
Two native hunters have thrown in their lot with you.
Haffa Choppa is an elephant hunter of some repute who favours native
dress and carries a long elephant gun.
The other is Claude n’Qlet who favours western dress and red jackets.
He is a Christian but wears a necklace
of lion’s claws and carries a repeating rifle.
Dervel:
Vet, Mo6”, W 3,4 Cr 5 D 6; Me +2; cutlass 0 Str+1
pistol 4” 5+, 8” 6+ Str-1; Shotgun 5” 5+ Str 0, 10” 6+ Str -1,
15” 8+ Str-2, 20” 9+ Str-3
Target rifle 12” 4+, 24” 5+, 36” 6+, 48” 7+ Str-3
Sr Theresa:
Vet, Mo 5”, W 3,4 Cr 5 D 6; Me -1, stiletto -1 Str 0
pistol 4” 6+, 8” 7+ Str-2
Crucifix melee -1 Str -1 and conceals two poison pins usually
the use of the crucifix or the pins gets a +2 partial or +4 full surprise bonus.
Poison Pins; melee -2, Str0 Poison acts within D6 moves Str-1
Erwin:
Vet, Mo 6”, W 3,4 Cr 5 D 6; Me +2 hunting knife -2 Str-1
pistol 4” 5+, 8” 6+ Str-1; Mauser Rifle 12” 5+, 24” 6+, 36”
7+, 48” 8+ Str-1
Haffa Choppa:
Vet, Mo6”, W 3,4 Cr 5 D 6, Me +1, Knife -2 Str-3
Elephant Gun: 6” 6+, 12” 7+, 18” 8+, 24” 9+ Str 0 (normally)
has 12 special bullets that are Str +1
Claude n’Qlet:
Vet, Mo6”, W 3,4 Cr 5 D 6, Me +1, Knife -2 Str-3
Repeater: 8” 6+, 16” 7+, 24” 8+, 32” 9+ Str -1
Heidake Askari:
Av; Mo 6”; W 2,3 Cr 4 D 5; Me +0;
Martini Henry: 8” 6+, 16” 7+, 24” 8+, 32” 9+ Str0
Broknoze Askari:
Av; Mo 6”; W 2,3 Cr 4 D 5; Me +0;
Martini Henry: 8” 6+, 16” 7+, 24” 8+, 32” 9+ Str0